RoadPhone Pro
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Make every RoadPhone one of a kind.
Players open a 3D studio, pick a case colour and decorate the back with charms, huggers, 3D pieces, stickers, flags, text and photos. Everyone nearby sees the result on the phone in their hand.
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Case colours. Fifteen colours from black and white to lavender, mint, gold and rose gold. A colour is bought once and stays unlocked.

Charms. Sixteen charms hang from the case's loops and swing with the phone.

Huggers. Ten huggers, from a panda to a fox, hold on to the top edge.

Stickers and flags. 48 stickers with a white die-cut border and 249 country flags. Resize them, turn them and layer them on the back.

Text. Your own words in four fonts and twelve colours, straight onto the case.

RoadPhone Fold. One design covers the closed and the open Fold, upright and in landscape, and stickers keep clear of the camera.
Drag a piece onto the phone or click to drop it on a free spot, then move, turn and arrange it. New pieces are paid with in-game money at checkout.
Turn the phone with the mouse, zoom in and flip it. Move, turn and layer pieces, and undo or redo any step.
The design goes onto the RoadPhone in your character's hand for every player around you, and the screen frame gets a rim in your case colour.
Photos straight from the phone's gallery onto the case.
Up to 12 designs per player. Saving is free, and loading one charges only the pieces you are missing.
A piece taken off goes back to your stock and can be placed again for free, on any phone.
With RoadPhone's item metadata the case goes with the phone item when it is given away or stolen.
Shops
Each with a blip and a ped or marker; ox_target and qb-target supported.
More ways in
A command (optionally limited by ACE permission), a usable item, and client and server exports for your own scripts.
Catalog
Every case colour and piece with its price in the open catalog. Change a price or hide anything you don't want.
Payment
Bank or cash. The server decides every price and checks every purchase.
Limits
Pieces, charms and huggers per phone, saved designs and text length, plus banned words for texts and design names.
Photos
On or off, limited to the image hosts you allow.
Add-on
Use the latest version. The studio works with the RoadPhone and the RoadPhone Fold.
Server
With OneSync, ox_lib and mysql-async. The database tables are created on start.
Languages
Config, catalog and locales are open.
Make every RoadPhone one of a kind. Players open a 3D studio, pick a case colour and decorate the back with charms, huggers, 3D pieces, stickers, flags, text and photos. Everyone nearby sees the result on the phone in their hand. An add-on for RoadPhone Pro.
15 Case Colours | 48 3D Pieces | 48 Stickers | 249 Flags |
The design goes onto the RoadPhone in your character's hand, for every player around you. Charms swing with the phone, the hugger sits on the top edge and the phone's screen frame gets a rim in your case colour. On the RoadPhone Fold the case follows the phone when it is folded, unfolded or turned to landscape. How far away cases and 3D pieces are drawn is up to you in the config.
Drag a piece onto the phone or click to drop it on a free spot, then move, turn and arrange it. New pieces are paid with in-game money at checkout.
3D Editor Turn the phone with the mouse, zoom in and flip it. Move, turn and layer pieces on the back, resize stickers, flags, text and photos, and undo or redo any step. | 15 Case Colours From black and white to lavender, mint, gold and rose gold. A colour is bought once and stays unlocked; the default colour is included. |
Charms & Huggers 16 charms hang from the case's loops and swing with the phone. 10 huggers, from a panda to a fox, hold on to the top edge. | 3D Pieces, Stickers & Flags 22 3D decorations (hearts, crowns and gems, sweets, sky), 48 stickers with a white die-cut border and 249 country flags. |
Text & Photos Your own words in four fonts and twelve colours, and photos straight from the phone's gallery onto the case. | Saved Designs Up to 12 designs per player. Saving is free, loading one charges only the pieces you are missing, and a piece taken off goes back to your stock for free reuse on any phone. |
RoadPhone Fold One design covers the closed and the open Fold, upright and in landscape. The studio shows both shapes and keeps stickers clear of the camera. | The Case Stays With the Phone With RoadPhone's item metadata the case belongs to the phone item and goes with it when the phone is given away or stolen. Without metadata every character has one case. |
| Shops | As many as you like, each with a blip and a ped or marker; ox_target and qb-target supported |
| More ways in | A command (optionally limited by ACE permission), a usable item, and client and server exports for your own scripts |
| Catalog | Every case colour and piece with its price in the open catalog; change a price or hide anything you don't want |
| Payment | Bank or cash; the server decides every price and checks every purchase |
| Limits | Pieces, charms and huggers per phone, saved designs and text length; banned words for texts and design names |
| Photos | On or off, limited to the image hosts you allow |
RoadPhone Pro Use the latest version. The studio works with the RoadPhone and the RoadPhone Fold. | Server ESX, QBCore or Qbox, with OneSync, ox_lib and mysql-async. The database tables are created on start. Config, catalog and locales (English, German) are open. |
The store image was enhanced with AI for presentation (lighting and setting). The cases and pieces are the real in-game models.
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