Bundespolizei MLO
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A grand hotel. Open for guests.
A complete luxury hotel for your city, and the reception script that lets your players rent its rooms. Map and script together in one bundle.
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The lift, the doors and the parking work in the map itself, with or without the script.
road_hotel_royale
60 areas across six lift stops, from the underground garage to the roof, in one building you can walk through without a loading screen.
road_hotel
Players book at reception, lock their own door and keep their things in a private stash. If you like, a player runs the hotel.
Forecourt. Wrought iron gates, a fountain forecourt, planted gardens and lamplit drives.
Covered arrival. A red carpet under the lanterns of the covered arrival, right at the front doors.
Lobby. Cascade chandeliers over the marble hall, the reception desk and clock, and a concierge.
Grand stair. A grand stair leads up to the mezzanine bar and library.
The Royale Club. A bar, a walk-in humidor and a fireplace behind dark wood.
Restaurant. A restaurant with private dining and an equipped kitchen with cold and dry stores.
Guest rooms. 20 individually furnished rooms with their own bathrooms. Each guest floor is a loop you can walk all the way round.
Presidential suite. A grand piano, a salon, a fireplace and its own bath.
The spa. An 18 by 8 m indoor pool, a sauna, a gym, a quiet lounge and changing rooms, directly off the lift.
Garage. An underground garage with 30 bays, ticket barriers and pay stations.
Rear garden. A formal garden behind the hotel, along a water axis.
Roof terrace. A terrace with a sky bar, reached with the lift.
Helipad. A helipad on the roof, next to the terrace.
Reception · The script
Rent one of the 20 guest rooms or the presidential suite, day by day or paid in advance, with extensions and checkout. Set prices per category or per room, and take rooms off the market.
Booking, extensions, checkout and staff work all happen in one window, built on the RoadPhone design system. Shown here with demo data.

Rooms. Every room floor by floor, with its price or whether it is taken.

Booking. Pay in advance or by the day, with the total in view before anyone pays.

My stay. Only the renter can lock the door. Every stay gets its own wardrobe stash, and belongings left behind can be collected at reception. Front rooms and the suite have curtains only the renter can close.

Buy the hotel. Optional and off by default: a player buys the hotel, or you tie it to a framework job.

Check-in desk. Receptionists, managers and owners start a shift and answer the check-in requests of guests.

Prices. Managers and owners open or close the hotel for new bookings and set category prices.

Cash and ledger. Rent goes to the hotel cash or your society account, and the ledger lists every entry.

Dark or light. A dark and a light theme, in English and German.
Cascade chandeliers over the marble hall, the reception desk and clock, a concierge, and a grand stair up to the mezzanine bar and library.
The Royale Club with bar, walk-in humidor and fireplace. A restaurant with private dining and an equipped kitchen with cold and dry stores.
20 individually furnished guest rooms with their own bathrooms. A presidential suite with grand piano, salon, fireplace and its own bath.
A ballroom, two conference salons with a foyer, a reading lounge, a residents' lounge with its own foyer, and four corner salons: library, fireside room, card room and morning room.
An 18 by 8 m indoor pool, a sauna, a gym, a quiet lounge, and changing rooms with showers and WCs, directly off the lift. An underground garage with 30 bays, ticket barriers and pay stations.
Wrought iron gates, a fountain forecourt, a covered arrival with a red carpet, a formal rear garden with a water axis, and a roof terrace with sky bar and helipad.
The details players touch every day work in the map itself, with or without the script.
Six stops with call panels, floor buttons, interlocked sliding doors and a floor display. The server moves the cabin and riders travel inside it, with no teleport and no fade.
37 side and rear windows you can really look through, native doors throughout, own distance models, and ambient NPCs kept off the grounds.
Set the hourly rate, free minutes, daily cap, grace time, lost-ticket fee and free jobs in the config. Fees run through ESX, QBCore or Qbox; without a framework the barriers open for free.
Game build
OneSync is required as well.
World map
A separate download on the Cfx.re Portal, which keeps the hotel compatible with other RoadShop maps.
The script
With ox_lib, oxmysql, and ox_inventory or jaksam_inventory. The script needs the map; the map works without it.
Location
Replaces the park there: not compatible with other maps that edit the same area.
Languages
The config, language files, framework bridge and inventory adapters are open.
The footage
Minor bugs visible in the film and the clips on this page have already been fixed.
A complete luxury hotel for your FiveM city, and the reception script that lets your players rent its rooms. Map and script together in one bundle.
20 Guest Rooms | 60 Areas | 6 Lift Stops | 30 Garage Bays |
60 areas across six lift stops, from the underground garage to the roof, in one building you can walk through without a loading screen.
Lobby & Mezzanine Cascade chandeliers over the marble hall, the reception desk and clock, a concierge, and a grand stair up to the mezzanine bar and library. | Club & Restaurant The Royale Club with bar, walk-in humidor and fireplace. A restaurant with private dining and an equipped kitchen with cold and dry stores. |
Guest Rooms & Suite 20 individually furnished guest rooms with their own bathrooms. A presidential suite with grand piano, salon, fireplace and its own bath. Each guest floor is a loop you can walk all the way round. | Ballroom & Salons A ballroom, two conference salons with a foyer, a reading lounge, a residents' lounge with its own foyer, and four corner salons: library, fireside room, card room and morning room. |
The Spa An 18 by 8 m indoor pool, a sauna, a gym, a quiet lounge, and changing rooms with showers and WCs, directly off the lift. | Garage & Parking An underground garage with 30 bays, ticket barriers and pay stations. Set the hourly rate, free minutes, daily cap, grace time, lost-ticket fee and free jobs in the config. |
Forecourt & Garden Wrought iron gates, a fountain forecourt, planted gardens and lamplit drives, a covered arrival with a red carpet, and a formal rear garden with a water axis. | Roof A roof terrace with sky bar and a helipad, reached with the lift. |
The details players touch every day work in the map itself, with or without the script.
A Lift That Really Travels Six stops with call panels, floor buttons, interlocked sliding doors and a floor display. The server moves the cabin and riders travel inside it, with no teleport and no fade. | Windows, Doors & Distance 37 side and rear windows you can really look through, native doors throughout, own distance models, and ambient NPCs kept off the grounds. |
Players book at reception, lock their own door and keep their things in a private stash.
Book at Reception Rent one of the 20 guest rooms or the presidential suite, day by day or paid in advance, with extensions and checkout. Set prices per category or per room, and take rooms off the market. | Private Rooms Only the renter can lock the door. Every stay gets its own wardrobe stash, and belongings left behind can be collected at reception. Front rooms and the suite have curtains only the renter can close. |
One Reception Window Booking, extensions, checkout and staff work all happen in one window, built on the RoadPhone design system, with dark and light theme, in English and German. | Player-Run Hotel Optional. A player buys the hotel, or you tie it to a framework job. Receptionists, managers and owners work the check-in desk, set category prices and opening state, and keep a ledger. Rent goes to the hotel cash or your society account. Off by default. |
What's Included • road_hotel_royale: exterior, interior, grounds, garage, lift, doors and parking | Requirements • Game build 3095 or newer and OneSync |
The preview images were enhanced with AI for presentation (lighting and atmosphere). The hotel itself was not changed: building, rooms and grounds are exactly what you get in game.
It is delivered right away to the Cfx.re account you sign in with. Download it any time from the Cfx.re Portal.
FiveM resources belong to a Cfx.re account, so you sign in before the first item goes into your basket. Use the account that owns your server's license key.
Transfer it in the Cfx.re Portal to the right account. A transfer cannot be undone, so check the username first.
Yes, for most products: press the gift button next to the buy button and enter the recipient's Cfx.re username.
Checkout is operated by Tebex Limited, the merchant of record, who handles product fulfilment, billing support and refunds.
Taxes are calculated at checkout.
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