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Grand Hotel Royale

A grand hotel. Open for guests.

A complete luxury hotel for your city, and the reception script that lets your players rent its rooms. Map and script together in one bundle.

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  • 20Guest rooms
  • 60Areas
  • 6Lift stops
  • 30Garage bays

Map and script, in one bundle.

The lift, the doors and the parking work in the map itself, with or without the script.

  • road_hotel_royale

    The hotel

    60 areas across six lift stops, from the underground garage to the roof, in one building you can walk through without a loading screen.

  • road_hotel

    The reception script

    Players book at reception, lock their own door and keep their things in a private stash. If you like, a player runs the hotel.

Get the highlights.

  • Forecourt. Wrought iron gates, a fountain forecourt, planted gardens and lamplit drives.

  • Covered arrival. A red carpet under the lanterns of the covered arrival, right at the front doors.

  • Lobby. Cascade chandeliers over the marble hall, the reception desk and clock, and a concierge.

  • Grand stair. A grand stair leads up to the mezzanine bar and library.

  • The Royale Club. A bar, a walk-in humidor and a fireplace behind dark wood.

  • Restaurant. A restaurant with private dining and an equipped kitchen with cold and dry stores.

  • Guest rooms. 20 individually furnished rooms with their own bathrooms. Each guest floor is a loop you can walk all the way round.

  • Presidential suite. A grand piano, a salon, a fireplace and its own bath.

  • The spa. An 18 by 8 m indoor pool, a sauna, a gym, a quiet lounge and changing rooms, directly off the lift.

  • Garage. An underground garage with 30 bays, ticket barriers and pay stations.

  • Rear garden. A formal garden behind the hotel, along a water axis.

  • Roof terrace. A terrace with a sky bar, reached with the lift.

  • Helipad. A helipad on the roof, next to the terrace.

See Grand Hotel Royale in action.

Reception · The script

A hotel that runs.

Rent one of the 20 guest rooms or the presidential suite, day by day or paid in advance, with extensions and checkout. Set prices per category or per room, and take rooms off the market.

One window for everything.

Booking, extensions, checkout and staff work all happen in one window, built on the RoadPhone design system. Shown here with demo data.

  • The rooms of both guest floors in the reception window

    Rooms. Every room floor by floor, with its price or whether it is taken.

  • The booking sheet for guest room 104 with three days and a total of $750

    Booking. Pay in advance or by the day, with the total in view before anyone pays.

  • My Stay with the time left, door, curtains and wardrobe stash

    My stay. Only the renter can lock the door. Every stay gets its own wardrobe stash, and belongings left behind can be collected at reception. Front rooms and the suite have curtains only the renter can close.

  • The welcome screen of a hotel that is for sale, with a Buy button

    Buy the hotel. Optional and off by default: a player buys the hotel, or you tie it to a framework job.

  • The check-in desk with two open requests

    Check-in desk. Receptionists, managers and owners start a shift and answer the check-in requests of guests.

  • The bookings screen with the opening switch and the daily prices

    Prices. Managers and owners open or close the hotel for new bookings and set category prices.

  • The hotel cash and the ledger with bookings and an extension

    Cash and ledger. Rent goes to the hotel cash or your society account, and the ledger lists every entry.

  • The welcome screen in the light theme

    Dark or light. A dark and a light theme, in English and German.

One complete building.

  • Lobby and mezzanine

    Cascade chandeliers over the marble hall, the reception desk and clock, a concierge, and a grand stair up to the mezzanine bar and library.

  • Club and restaurant

    The Royale Club with bar, walk-in humidor and fireplace. A restaurant with private dining and an equipped kitchen with cold and dry stores.

  • Guest rooms and suite

    20 individually furnished guest rooms with their own bathrooms. A presidential suite with grand piano, salon, fireplace and its own bath.

  • Ballroom and salons

    A ballroom, two conference salons with a foyer, a reading lounge, a residents' lounge with its own foyer, and four corner salons: library, fireside room, card room and morning room.

  • Spa and garage

    An 18 by 8 m indoor pool, a sauna, a gym, a quiet lounge, and changing rooms with showers and WCs, directly off the lift. An underground garage with 30 bays, ticket barriers and pay stations.

  • Forecourt, garden and roof

    Wrought iron gates, a fountain forecourt, a covered arrival with a red carpet, a formal rear garden with a water axis, and a roof terrace with sky bar and helipad.

Built to be used.

The details players touch every day work in the map itself, with or without the script.

  • A lift that really travels

    Six stops with call panels, floor buttons, interlocked sliding doors and a floor display. The server moves the cabin and riders travel inside it, with no teleport and no fade.

  • Windows, doors and distance

    37 side and rear windows you can really look through, native doors throughout, own distance models, and ambient NPCs kept off the grounds.

  • Parking fees

    Set the hourly rate, free minutes, daily cap, grace time, lost-ticket fee and free jobs in the config. Fees run through ESX, QBCore or Qbox; without a framework the barriers open for free.

What you need.

  • Game build

    3095 or newer

    OneSync is required as well.

  • World map

    road_world_map

    A separate download on the Cfx.re Portal, which keeps the hotel compatible with other RoadShop maps.

  • The script

    ESX · QBCore · Qbox

    With ox_lib, oxmysql, and ox_inventory or jaksam_inventory. The script needs the map; the map works without it.

  • Location

    The park on the central square

    Replaces the park there: not compatible with other maps that edit the same area.

  • Languages

    English & German

    The config, language files, framework bridge and inventory adapters are open.

  • The footage

    Recorded a while ago

    Minor bugs visible in the film and the clips on this page have already been fixed.

Everything included

FiveM MLO + Script Bundle
Grand Hotel Royale

A complete luxury hotel for your FiveM city, and the reception script that lets your players rent its rooms. Map and script together in one bundle.

20
Guest Rooms
60
Areas
6
Lift Stops
30
Garage Bays

The Hotel
One Complete Building

60 areas across six lift stops, from the underground garage to the roof, in one building you can walk through without a loading screen.

Lobby & Mezzanine

Cascade chandeliers over the marble hall, the reception desk and clock, a concierge, and a grand stair up to the mezzanine bar and library.

Club & Restaurant

The Royale Club with bar, walk-in humidor and fireplace. A restaurant with private dining and an equipped kitchen with cold and dry stores.

Guest Rooms & Suite

20 individually furnished guest rooms with their own bathrooms. A presidential suite with grand piano, salon, fireplace and its own bath. Each guest floor is a loop you can walk all the way round.

Ballroom & Salons

A ballroom, two conference salons with a foyer, a reading lounge, a residents' lounge with its own foyer, and four corner salons: library, fireside room, card room and morning room.

The Spa

An 18 by 8 m indoor pool, a sauna, a gym, a quiet lounge, and changing rooms with showers and WCs, directly off the lift.

Garage & Parking

An underground garage with 30 bays, ticket barriers and pay stations. Set the hourly rate, free minutes, daily cap, grace time, lost-ticket fee and free jobs in the config.

Forecourt & Garden

Wrought iron gates, a fountain forecourt, planted gardens and lamplit drives, a covered arrival with a red carpet, and a formal rear garden with a water axis.

Roof

A roof terrace with sky bar and a helipad, reached with the lift.


In Use
Built to Be Used

The details players touch every day work in the map itself, with or without the script.

A Lift That Really Travels

Six stops with call panels, floor buttons, interlocked sliding doors and a floor display. The server moves the cabin and riders travel inside it, with no teleport and no fade.

Windows, Doors & Distance

37 side and rear windows you can really look through, native doors throughout, own distance models, and ambient NPCs kept off the grounds.


The Reception Script
A Hotel That Runs

Players book at reception, lock their own door and keep their things in a private stash.

Book at Reception

Rent one of the 20 guest rooms or the presidential suite, day by day or paid in advance, with extensions and checkout. Set prices per category or per room, and take rooms off the market.

Private Rooms

Only the renter can lock the door. Every stay gets its own wardrobe stash, and belongings left behind can be collected at reception. Front rooms and the suite have curtains only the renter can close.

One Reception Window

Booking, extensions, checkout and staff work all happen in one window, built on the RoadPhone design system, with dark and light theme, in English and German.

Player-Run Hotel

Optional. A player buys the hotel, or you tie it to a framework job. Receptionists, managers and owners work the check-in desk, set category prices and opening state, and keep a ledger. Rent goes to the hotel cash or your society account. Off by default.


What's Included

• road_hotel_royale: exterior, interior, grounds, garage, lift, doors and parking
• road_hotel: reception, rentals, stashes and the optional player-run hotel
• English and German texts
• Open: config, language files, framework bridge and inventory adapters

Requirements

• Game build 3095 or newer and OneSync
• road_world_map, a separate download on the Cfx.re Portal, which keeps it compatible with other RoadShop maps
• For the script and parking fees: ESX, QBCore or Qbox
• For the script: ox_lib, oxmysql, and ox_inventory or jaksam_inventory
• Replaces the park at Legion Square: not compatible with other maps that edit the same area

The preview images were enhanced with AI for presentation (lighting and atmosphere). The hotel itself was not changed: building, rooms and grounds are exactly what you get in game.

Questions and answers

How do I get the script after buying?

It is delivered right away to the Cfx.re account you sign in with. Download it any time from the Cfx.re Portal.

Why do I sign in with Cfx.re?

FiveM resources belong to a Cfx.re account, so you sign in before the first item goes into your basket. Use the account that owns your server's license key.

I bought it with the wrong account. What now?

Transfer it in the Cfx.re Portal to the right account. A transfer cannot be undone, so check the username first.

Can I buy it as a gift?

Yes, for most products: press the gift button next to the buy button and enter the recipient's Cfx.re username.

Who handles payment and refunds?

Checkout is operated by Tebex Limited, the merchant of record, who handles product fulfilment, billing support and refunds.

Are taxes included?

Taxes are calculated at checkout.

Something is not working. Where do I get help?

Join our Discord and tell us what is going wrong. Our team helps you there. Join our Discord

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