RoadBalloon
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Fishing that plays like a skill.
Aim and power your cast, read the bobber, strike on the real bite, then fight the fish: reel, give line on jumps and steer against its runs.
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Aimed casting. Hold to charge while the power swings back and forth, then release. A landing marker shows where the bobber goes, and the cast checks open water, obstacles and depth.
Bites you have to read. Nibbles make the bobber dip, the real bite pulls it under. Strike too early and the fish gets suspicious, too late and it is gone, sometimes with your bait.
A fight, not a progress bar. Five fish behaviours: steady, darting, jumper, diver and heavy. Hold to reel, let go on jumps and steer against runs. Too much tension snaps the line, slack lets the hook shake free.
Shore, pier or boat. Fish from the shore, from piers and from boats. Rent a boat with a deposit at the shops to reach the deep sea.

Every catch weighed and rated. Each landed fish gets a card with weight, length, 1 to 3 star quality, value and XP, plus badges for a new species, a personal best, a server record or a level up.
Five legendaries. Water, depth, time of day, weather and bait decide what bites. The Ghost Catfish only bites in one lake at night, the Thunder Pike only in thunderstorms.
Fishing book · F7
A journal with personal bests and hints for undiscovered species, plus the tackle box, cooler, shop, contracts, tournament standings, stats and server records.

Each with a keeper, a daily market where one species per water type pays 50 % more, and prices by quality and size.
Bubbling schools appear near anglers and are shared with players nearby. Casting into one bites faster and luckier.
Three contracts a day, from hauls per water type to rarity hunts and trophy fish, paid out the moment they are done.
Staff start a timed tournament for any species or one. The heaviest catch wins configurable prizes.
50 levels and six rods that differ in power, reel speed, cast range, spare line, luck and control. Legendaries break weak lines.
Optional: casting needs a license sold at the shops, and a HasLicense export lets police scripts check it.
Frameworks
With or without inventory items, with or without a database.
Inventory
Rods, bait and fish as inventory items or in the fishing profile. 58 inventory icons included.
Interaction
On the shop keepers when one runs, otherwise a key prompt.
Fair play
The server rolls every fish, owns every timer and checks cast range, strike window and fight time. Money and items only move on the server.
Storage
Tables are created on start; without oxmysql, profiles are stored in JSON files.
Open files
Plus server and client hooks for your own rules, catches and sales.
Server
For server-side ped and boat positions.
Optional
ESX, QBCore or Qbox for money and items; standalone works without both.
Languages
Both included and editable.
Fishing that plays like a skill, not a progress bar. Aim and power your cast, read the bobber, strike on the real bite, then fight the fish: reel, let go on jumps and steer against its runs.
41 Catches | 6 Rods | 11 Baits & Lures | 50 Levels |
From the shore, from piers and from boats. The server rolls every fish and owns every timer, so the fight is real.
Aimed Casting Hold to charge, the power swings back and forth, release at the right moment. A landing marker shows where the bobber goes; the cast checks open water, obstacles and depth. | Bites You Have to Read Nibbles make the bobber dip, the real bite pulls it under. Strike too early and the fish gets suspicious, strike too late and it is gone, sometimes with your bait. |
Tension Fights Five fish behaviours: steady, darting, jumper, diver and heavy. Hold to reel, let go on jumps, steer against runs. Too much tension snaps the line, a run can strip the spool, slack lets the hook shake free. | 41 Catches Freshwater, coast and deep sea, from bluegill to great white, plus junk and treasure. Water, depth, time of day, weather and bait decide what bites. Five legendaries: the Ghost Catfish only bites in the Alamo Sea at night, the Thunder Pike only in thunderstorms. |
Catch Cards Every landed fish gets a card with weight, length, 1 to 3 star quality, value and XP, plus badges for a new species, a personal best, a server record or a level up. | Progression 50 levels, six rods from bamboo to titan (power, reel speed, cast range, spare line, luck, control) and eleven baits and reusable lures. Every rarity needs its rod tier: legendaries break weak lines. |
A fishing book, a daily market, contracts, schools and tournaments keep anglers coming back.
Fishing Book Journal with personal bests and hints for undiscovered species, tackle box, cooler, shop, daily contracts, tournament standings, stats and server records. English and German included. | Shops and Boats Three bait & tackle shops with keepers at Paleto Bay, Galilee and Puerto Del Sol. Prices follow size and quality, one species per water type is in demand each day (+50%), and boats rent with a refundable deposit for the deep sea. |
Feeding Frenzies Bubbling schools appear near anglers and are shared with players nearby. Cast into one and fish bite faster and luckier. | Tournaments and Contracts Staff start timed tournaments for any species or one, the heaviest catch wins configurable prizes. Three daily contracts from a configurable pool pay out the moment they are done. |
For Server Owners • Works with ESX, QBCore, Qbox and standalone servers | Built to Run • Server authority: the server rolls every fish, checks cast range, strike window and fight time |
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