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RoadMinigolf

Build it. Play it. Beat the record.

Build minigolf courses anywhere on the map with a full in-game editor and a custom track kit, then play them solo or with friends, with real ball physics, par scoring and leaderboards.

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  • 21Track pieces
  • 16Color themes
  • 6Prebuilt holes
  • 13Languages

Get the highlights.

  • Loops, ramps and tunnels. 21 modular track pieces in 16 color themes. Pieces lock onto open lane ends by themselves, and the loop only works with enough speed.

  • Windmills that turn for everyone. The sails turn in sync for every player on the course.

  • Build your own. Set a tee and add piece after piece on the open lane end. A cup finishes the hole with a suggested par, ready to test. Shown here eight times faster.

  • Aim, power, putt. The aim guide simulates the real roll while you charge, and every player picks a power control: Timing or Precision.

  • Every stroke counts. Shots are counted on the server. Every course keeps all-time, monthly and weekly leaderboards and a record for every hole.

See RoadMinigolf in action.

SkyGarden · Demo map included

A finished course, ready on first start.

SkyGarden is a streamed roof garden on a city mall, with a nine-hole course built from the kit (par 31). Edit it, move it or remove it.

Build a hole in minutes.

Four ways to build, from a single click to full freedom, for courses with up to 36 holes anywhere on the map. Every change can be undone.

  • Six prebuilt holes

    Windmill, ramp, loop, tunnel, zigzag and hills. Pick one and place it with the crosshair: tee, cup and par included.

  • Quick build

    Set a tee and add piece after piece on the open lane end. A cup finishes the hole with a suggested par and play area.

  • Draw a path

    Click the lane on the ground and the hole is built from kit pieces: straights, 45° and 90° curves, and ramps for height steps.

  • Blueprint

    A 2D hole builder in the panel: drag pieces onto a grid, see heights and the course check, then place the hole in the world.

  • Any prop you like

    A prop catalog with base game and stunt race props plus any model name, with snapping, grid, surface alignment and multi-select.

  • Safe workflow

    A course check before saving, publish when ready. Drafts survive crashes, with course history, a trash and JSON export and import.

Feels like a real round.

Simple to pick up, with enough depth to chase the hole record.

  • Real ball physics

    Slopes, ramps, walls, drops, water and out-of-bounds with penalty strokes.

  • Aim and power

    An aim camera with a hole overview, fine aim and zoom. Timing: release at the right moment. Precision: pull the mouse back.

  • Aim guide

    Slopes, ramps and walls bend the line, and it ends in the cup when the putt drops. It can be turned off per course or lobby.

  • Real putting animation

    Stance and swing come from the game's own golf animations. The player stands beside the ball and turns around walls, posts and steps.

  • Hole intro and shot feedback

    A flyover from cup to tee with a hole card, lip-outs and near misses, ball trails in the player color and a hole-in-one celebration.

  • Practice and course finder

    Practice any hole alone, without score or money. The course finder lists every open course by distance, with the record, your best and a waypoint.

Play together. Then beat the record.

  • Lobbies

    Everyone at once, or take turns

    Solo rounds or lobbies in two modes, with invites, private lobbies, live standings and one-click rematches.

  • Leaderboards

    All-time, monthly, weekly

    For every course, with a record for every hole, personal bests and player statistics.

  • Spectating

    Watch the others

    Spectate after finishing. Players near a running game see the balls and putters, and players near a course hear about new lobbies.

Made for live servers.

Fair scoring, an optional economy and full control for your staff.

  • Server-side scoring

    Shots are counted on the server, and every round is scored against the course as it was at the start. Anti-cheat flags keep suspicious rounds off the leaderboard and never punish on their own.

  • Optional economy

    Entry fees and rewards per course, paid into a society account or a prize pot for the winner. Cancelled games are refunded, and reward cooldowns stop farming.

  • Admin console

    Live sessions, leaderboard moderation, publishing, course history and a trash for deleted courses, all inside the editor.

  • Discord audit logs

    Admin actions, money, anti-cheat flags and records, each with the player's identifier. Webhook URLs stay on the server.

  • No database needed

    Courses, scores and stats are saved as JSON files in two alternating copies. A damaged file never overwrites the last good copy.

  • Easy to integrate

    A short config with defaults in code, so updates never break it. Exports, events and state bags for HUD, phone and inventory scripts.

Drop it in and play.

  • Frameworks

    ESX · QBCore · Qbox · Standalone

    Detected automatically.

  • Interaction

    Marker or target

    A built-in marker, ox_target or qb-target.

  • Notifications

    Built in, or yours

    Your notification script is detected automatically.

  • Admins

    Your permissions

    ACE permission, framework groups, fixed identifiers or your own check.

  • Languages

    13

    English, German, French, Spanish, Italian, Dutch, Polish, Portuguese, Turkish, Czech, Russian, Greek and Chinese.

  • Requirements

    Lua 5.4

    A server artifact with Lua 5.4. OneSync is recommended for start checks, invites of nearby players and the bystander view.

Everything included

FiveM Minigolf Creator
RoadMinigolf

Build minigolf courses anywhere on the map with a full in-game editor and a custom track kit, then play them solo or with friends — with real ball physics, par scoring and leaderboards.

21
Track Pieces
16
Colour Themes
6
Prebuilt Holes
13
Languages

Why RoadMinigolf
Build it. Play it. Beat the record.

A complete minigolf system for your server: build the courses, run the games and keep the records — no database and no extra resources required.

Custom track kit

21 modular streamed pieces — lanes, curves, ramps, hills, waves, an island split, a windmill, a tunnel and a spiral loop — in 16 colour themes. Pieces lock onto open lane ends by themselves.

In-game course editor

Courses with up to 36 holes anywhere on the map: freecam, mouse cursor, orbit and top-down cameras, a move gizmo, undo and redo, and a test mode for every hole.

Real ball physics

Slopes, ramps, walls, drops, water and out-of-bounds with penalty strokes. Windmill sails turn in sync for every player, and the loop only works with enough speed.

Play together

Solo rounds or lobbies in two modes: everyone at once, or classic take turns. Invites, private lobbies, live standings and one-click rematches.

Leaderboards and records

All-time, monthly and weekly leaderboards for every course, a record for every hole, personal bests and player statistics.

Demo map included

SkyGarden, a streamed roof garden on a city mall, with a nine-hole course built from the kit (par 31). Ready on the first start — edit it, move it or remove it.


Course Editor
Build a hole in minutes

Four ways to build, from a single click to full freedom. Every change can be undone.

Six prebuilt holes

Windmill, ramp, loop, tunnel, zigzag and hills. Pick one, place it with the crosshair, done — tee, cup and par included.

Quick build

Set a tee and add piece after piece on the open lane end. A cup finishes the hole with a suggested par and play area, ready to test.

Draw a path

Click the lane on the ground and the hole is built from kit pieces — straights, 45° and 90° curves, and ramps for height steps.

Blueprint

A 2D hole builder in the panel: drag pieces onto a grid, see heights and the course check, then place the hole in the world. Save your own blueprints for later.

Any prop you like

A prop catalog with base game and stunt race props plus any model name, with snapping, grid, surface alignment and multi-select.

Safe workflow

Copy and duplicate holes and courses, a course check before saving, publish when ready. Drafts survive crashes, with course history, a trash and JSON export and import.


Gameplay
Feels like a real round

Simple to pick up, with enough depth to chase the hole record.

Aim and power

Aim camera with a hole overview, fine aim and zoom. Two power controls per player: Timing (release at the right moment) or Precision (pull the mouse back).

Aim guide

Simulates the real roll while you charge: slopes, ramps and walls bend the line, and it ends in the cup when the putt drops. Can be turned off per course or lobby.

Real putting animation

Stance and swing come from the game's own golf animations. The player stands beside the ball and turns around walls, posts and steps.

Hole intro and shot feedback

A flyover from cup to tee with a hole card, lip-outs and near misses, ball trails in the player colour and a hole-in-one celebration.

Practice and course finder

Practice any hole alone, without score or money. The course finder lists every open course by distance, with the record, your best and a waypoint.

Watch the others

Spectate after finishing. Players near a running game see the balls and putters, and players near a course hear about new lobbies.


For Server Owners
Made for live servers

Fair scoring, an optional economy and full control for your staff.

Server-side scoring

Shots are counted on the server and every round is scored against the course as it was at the start. Anti-cheat flags keep suspicious rounds off the leaderboard and never punish on their own.

Optional economy

Entry fees and rewards per course, paid into a society account or a prize pot for the winner. Cancelled games are refunded, and reward cooldowns stop farming.

Admin console

Live sessions, leaderboard moderation, publishing, course history and a trash for deleted courses — all inside the editor.

Discord audit logs

Admin actions, money, anti-cheat flags and records, each with the player's identifier. Webhook URLs stay on the server.

No database needed

Courses, scores and stats are saved as JSON files, written to two alternating copies and read back before they are trusted. A damaged file never overwrites the last good copy.

Easy to configure and integrate

A short config with defaults in code, so updates never break it. Exports, events and state bags for HUD, phone and inventory scripts; config, locales and hook files stay open.


Compatibility
Drop it in and play
FrameworksESX, QBCore, Qbox or Standalone — detected automatically
InteractionMarker, ox_target or qb-target
NotificationsBuilt in, or your notification script, detected automatically
AdminsACE permission, framework groups, fixed identifiers or your own check
LanguagesEnglish, German, French, Spanish, Italian, Dutch, Polish, Portuguese, Turkish, Czech, Russian, Greek and Chinese
RequirementsA server artifact with Lua 5.4. OneSync recommended for start checks, invites of nearby players and the bystander view.

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