RoadPark
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Build it. Play it. Beat the record.
Build minigolf courses anywhere on the map with a full in-game editor and a custom track kit, then play them solo or with friends, with real ball physics, par scoring and leaderboards.
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Loops, ramps and tunnels. 21 modular track pieces in 16 color themes. Pieces lock onto open lane ends by themselves, and the loop only works with enough speed.
Windmills that turn for everyone. The sails turn in sync for every player on the course.
Build your own. Set a tee and add piece after piece on the open lane end. A cup finishes the hole with a suggested par, ready to test. Shown here eight times faster.
Aim, power, putt. The aim guide simulates the real roll while you charge, and every player picks a power control: Timing or Precision.
Every stroke counts. Shots are counted on the server. Every course keeps all-time, monthly and weekly leaderboards and a record for every hole.
SkyGarden · Demo map included
SkyGarden is a streamed roof garden on a city mall, with a nine-hole course built from the kit (par 31). Edit it, move it or remove it.
Four ways to build, from a single click to full freedom, for courses with up to 36 holes anywhere on the map. Every change can be undone.
Windmill, ramp, loop, tunnel, zigzag and hills. Pick one and place it with the crosshair: tee, cup and par included.
Set a tee and add piece after piece on the open lane end. A cup finishes the hole with a suggested par and play area.
Click the lane on the ground and the hole is built from kit pieces: straights, 45° and 90° curves, and ramps for height steps.
A 2D hole builder in the panel: drag pieces onto a grid, see heights and the course check, then place the hole in the world.
A prop catalog with base game and stunt race props plus any model name, with snapping, grid, surface alignment and multi-select.
A course check before saving, publish when ready. Drafts survive crashes, with course history, a trash and JSON export and import.
Simple to pick up, with enough depth to chase the hole record.
Slopes, ramps, walls, drops, water and out-of-bounds with penalty strokes.
An aim camera with a hole overview, fine aim and zoom. Timing: release at the right moment. Precision: pull the mouse back.
Slopes, ramps and walls bend the line, and it ends in the cup when the putt drops. It can be turned off per course or lobby.
Stance and swing come from the game's own golf animations. The player stands beside the ball and turns around walls, posts and steps.
A flyover from cup to tee with a hole card, lip-outs and near misses, ball trails in the player color and a hole-in-one celebration.
Practice any hole alone, without score or money. The course finder lists every open course by distance, with the record, your best and a waypoint.
Lobbies
Solo rounds or lobbies in two modes, with invites, private lobbies, live standings and one-click rematches.
Leaderboards
For every course, with a record for every hole, personal bests and player statistics.
Spectating
Spectate after finishing. Players near a running game see the balls and putters, and players near a course hear about new lobbies.
Fair scoring, an optional economy and full control for your staff.
Shots are counted on the server, and every round is scored against the course as it was at the start. Anti-cheat flags keep suspicious rounds off the leaderboard and never punish on their own.
Entry fees and rewards per course, paid into a society account or a prize pot for the winner. Cancelled games are refunded, and reward cooldowns stop farming.
Live sessions, leaderboard moderation, publishing, course history and a trash for deleted courses, all inside the editor.
Admin actions, money, anti-cheat flags and records, each with the player's identifier. Webhook URLs stay on the server.
Courses, scores and stats are saved as JSON files in two alternating copies. A damaged file never overwrites the last good copy.
A short config with defaults in code, so updates never break it. Exports, events and state bags for HUD, phone and inventory scripts.
Frameworks
Detected automatically.
Interaction
A built-in marker, ox_target or qb-target.
Notifications
Your notification script is detected automatically.
Admins
ACE permission, framework groups, fixed identifiers or your own check.
Languages
English, German, French, Spanish, Italian, Dutch, Polish, Portuguese, Turkish, Czech, Russian, Greek and Chinese.
Requirements
A server artifact with Lua 5.4. OneSync is recommended for start checks, invites of nearby players and the bystander view.
Build minigolf courses anywhere on the map with a full in-game editor and a custom track kit, then play them solo or with friends — with real ball physics, par scoring and leaderboards.
21 Track Pieces | 16 Colour Themes | 6 Prebuilt Holes | 13 Languages |
A complete minigolf system for your server: build the courses, run the games and keep the records — no database and no extra resources required.
Custom track kit 21 modular streamed pieces — lanes, curves, ramps, hills, waves, an island split, a windmill, a tunnel and a spiral loop — in 16 colour themes. Pieces lock onto open lane ends by themselves. | In-game course editor Courses with up to 36 holes anywhere on the map: freecam, mouse cursor, orbit and top-down cameras, a move gizmo, undo and redo, and a test mode for every hole. |
Real ball physics Slopes, ramps, walls, drops, water and out-of-bounds with penalty strokes. Windmill sails turn in sync for every player, and the loop only works with enough speed. | Play together Solo rounds or lobbies in two modes: everyone at once, or classic take turns. Invites, private lobbies, live standings and one-click rematches. |
Leaderboards and records All-time, monthly and weekly leaderboards for every course, a record for every hole, personal bests and player statistics. | Demo map included SkyGarden, a streamed roof garden on a city mall, with a nine-hole course built from the kit (par 31). Ready on the first start — edit it, move it or remove it. |
Four ways to build, from a single click to full freedom. Every change can be undone.
Six prebuilt holes Windmill, ramp, loop, tunnel, zigzag and hills. Pick one, place it with the crosshair, done — tee, cup and par included. | Quick build Set a tee and add piece after piece on the open lane end. A cup finishes the hole with a suggested par and play area, ready to test. |
Draw a path Click the lane on the ground and the hole is built from kit pieces — straights, 45° and 90° curves, and ramps for height steps. | Blueprint A 2D hole builder in the panel: drag pieces onto a grid, see heights and the course check, then place the hole in the world. Save your own blueprints for later. |
Any prop you like A prop catalog with base game and stunt race props plus any model name, with snapping, grid, surface alignment and multi-select. | Safe workflow Copy and duplicate holes and courses, a course check before saving, publish when ready. Drafts survive crashes, with course history, a trash and JSON export and import. |
Simple to pick up, with enough depth to chase the hole record.
Aim and power Aim camera with a hole overview, fine aim and zoom. Two power controls per player: Timing (release at the right moment) or Precision (pull the mouse back). | Aim guide Simulates the real roll while you charge: slopes, ramps and walls bend the line, and it ends in the cup when the putt drops. Can be turned off per course or lobby. |
Real putting animation Stance and swing come from the game's own golf animations. The player stands beside the ball and turns around walls, posts and steps. | Hole intro and shot feedback A flyover from cup to tee with a hole card, lip-outs and near misses, ball trails in the player colour and a hole-in-one celebration. |
Practice and course finder Practice any hole alone, without score or money. The course finder lists every open course by distance, with the record, your best and a waypoint. | Watch the others Spectate after finishing. Players near a running game see the balls and putters, and players near a course hear about new lobbies. |
Fair scoring, an optional economy and full control for your staff.
Server-side scoring Shots are counted on the server and every round is scored against the course as it was at the start. Anti-cheat flags keep suspicious rounds off the leaderboard and never punish on their own. | Optional economy Entry fees and rewards per course, paid into a society account or a prize pot for the winner. Cancelled games are refunded, and reward cooldowns stop farming. |
Admin console Live sessions, leaderboard moderation, publishing, course history and a trash for deleted courses — all inside the editor. | Discord audit logs Admin actions, money, anti-cheat flags and records, each with the player's identifier. Webhook URLs stay on the server. |
No database needed Courses, scores and stats are saved as JSON files, written to two alternating copies and read back before they are trusted. A damaged file never overwrites the last good copy. | Easy to configure and integrate A short config with defaults in code, so updates never break it. Exports, events and state bags for HUD, phone and inventory scripts; config, locales and hook files stay open. |
| Frameworks | ESX, QBCore, Qbox or Standalone — detected automatically |
| Interaction | Marker, ox_target or qb-target |
| Notifications | Built in, or your notification script, detected automatically |
| Admins | ACE permission, framework groups, fixed identifiers or your own check |
| Languages | English, German, French, Spanish, Italian, Dutch, Polish, Portuguese, Turkish, Czech, Russian, Greek and Chinese |
| Requirements | A server artifact with Lua 5.4. OneSync recommended for start checks, invites of nearby players and the bystander view. |
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