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RoadBanking

The bank your server runs on.

Checking, savings, shared and business accounts, transfers, debit cards with a PIN, ATMs, loans with a credit score, invoices and standing orders, in one clean interface your players actually want to open.

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The RoadBanking accounts screen with checking, savings, shared and business accounts, the balance and the last 30 days
  • 4Account types
  • 8Branches set up
  • 4Frameworks
  • 2Languages

Get the highlights.

  • Every script keeps paying. The checking account is the player's framework bank balance, so every script that pays wages, fines or sales keeps working without changes. Each booking lands on top of the activity list.

  • A shared account with $3,120 and its members: an owner, a manager and a member

    Every kind of account. Savings accounts earn interest on a schedule you set. Shared accounts have owners, managers and members, each with their own rights. On business accounts, job grades decide who can view and who can pay out, with your existing society money or a balance of their own.

  • Transfers that catch typos. Transfers go by account number. A built-in check digit catches typos, the recipient's name shows before anything moves and a review step shows exactly what is about to be sent. Money sent to an offline player is there the moment they log in.

  • History at a glance. Every account keeps its history with search, a money-in and money-out filter and a 30-day chart.

  • A frozen debit card with its daily limit and the buttons to unfreeze it, change the PIN, set the limit, replace or cancel it

    A debit card with a PIN. Players order a debit card with a four-digit PIN, freeze it, set a daily limit, change the PIN or replace the card. With an inventory that supports item metadata, cards are real items, so a found card plus its PIN works at any ATM. Without one, the card is bound to the player.

  • Cash at any ATM. Insert the card, enter the PIN and take the cash. Too many wrong PINs block the card. Cash also goes in and out at the bank counter.

  • A credit score that means something. Every player has a credit score from 300 to 850, built from account age, repaid loans, savings and regular activity. A better score unlocks bigger loans at lower rates. Interest, installment and total show before they sign; installments are collected automatically, and a missed one adds a late fee and lowers the score.

See RoadBanking in action.

Invoices · Standing orders

Bills and rent, handled.

Bill the player standing next to you, privately or from a business. They pay from any account they may use, or decline, and other scripts can send invoices too. Standing orders pay rent and pocket money daily, every three days or weekly, and players see and cancel them in one list.

An invoice for concert tickets paid from the checking account, next to standing orders for rent and pocket money

The server keeps the books.

Every booking runs on the server, is processed one at a time per account and carries a one-time operation id, so a double click never pays twice.

  • One ledger

    All money movements land in one ledger.

  • Audit log

    Large movements can be posted to an audit log through a Discord webhook.

  • One admin command

    Look up, freeze, unfreeze, credit or debit any account, in game or from the server console.

Your bank, your rules.

  • Frameworks

    ESX · QBCore · Qbox · Standalone

    ESX Legacy, QBCore, Qbox or no framework at all.

  • Interaction

    Target or key press

    ox_target or qb-target, or a key press at the counter and the ATM.

  • Branches & ATMs

    8 branches

    Set up with a teller and a map blip, the standard ATM models included. Add or move them in the config.

  • Business money

    Your society accounts

    esx_addonaccount, qb-management, qbx_management or qb-banking, or a balance of its own.

  • Config

    Fees, limits and rates

    Fees, transfer and account limits, interest, card fee and daily limits, loan tiers and rates, invoices and standing orders.

  • Exports

    For your own scripts

    Read balances and accounts, add or remove money, transfer, write history lines, send invoices and read the credit score.

What you need.

  • Server

    oxmysql · ox_lib · OneSync

    The database tables are created on the first start. Config and locales are open.

  • Optional

    Target and card items

    ox_target or qb-target, and an inventory with item metadata for card items. Replace other banking scripts that also open ATMs or bank counters.

  • Languages

    English & German

    Every text in open locale files. Copy one to add your own language.

  • Good to know

    Offline and standalone

    Checking accounts can only be charged while their owner is online, so installments and standing orders from them wait until the owner is back. Standalone servers have no cash, so deposits and withdrawals are hidden there.

Everything included

FiveM Banking

RoadBanking

A complete bank for your server. Checking, savings, shared and business accounts, transfers, bank cards with a PIN, ATMs, loans with a credit score, invoices and standing orders, in one clean interface your players actually want to open.

4
Account Types
8
Branches Set Up
4
Frameworks
2
Languages

Accounts

Every kind of account a city needs

The checking account is the player's framework bank balance, so every script that pays wages, fines or sales keeps working without changes.

Checking

Balance, account number, quick actions for deposit, withdrawal and transfer, and a 30-day overview of money in and out.

Savings

Savings accounts earn interest on a schedule you set, with a rate and a balance cap you choose.

Shared Accounts

For flat shares, couples and crews: owners, managers and members, each with their own rights.

Business Accounts

Job grades decide who can view and who can pay out, the boss always has full access. Uses your existing society money or its own balance.


Transfers & History

Send money without sending it to the wrong person

Transfers go by account number. A built-in check digit catches typos, the recipient's name is shown before anything moves, and a review step shows exactly what is about to be sent. Money sent to an offline player is there the moment they log in. Every account keeps its history with search, a money-in / money-out filter and a 30-day chart. Cash goes in and out at the bank counter or at any ATM.


Cards & ATMs

A debit card with a PIN

Players order a debit card with a four-digit PIN. They can freeze it, set a daily limit, change the PIN or replace the card. At the ATM they insert the card, enter the PIN and take the cash; too many wrong PINs block the card. With an inventory that supports item metadata (ox_inventory, qb-inventory and others) cards are real items, so a found card plus its PIN works at any ATM. Without one, the card is bound to the player.


Loans

A credit score that means something

Every player has a credit score from 300 to 850, built from account age, repaid loans, savings and regular activity. A better score unlocks bigger loans at lower rates. Players see the interest, the installment and the total before they sign. Installments are collected automatically, and a missed one adds a late fee and lowers the score. Loan tiers, rates, terms and fees are yours to set.


Invoices & Standing Orders

Bills and rent, handled

Invoices

Bill the player standing next to you, privately or from a business. They pay from any account they may use, or decline. Other scripts can send invoices too.

Standing Orders

Rent and pocket money on autopilot: daily, every three days or weekly. Players see and cancel them in one list.


Safe by Design

The server keeps the books

Every booking runs on the server, is processed one at a time per account and carries a one-time operation id, so a double click never pays twice. All money movements land in one ledger. Large movements can be posted to an audit log through a webhook, and admins can look up, freeze, unfreeze, credit or debit any account with one command.


For Server Owners

Your bank, your rules

FrameworksESX Legacy, QBCore, Qbox or standalone
Interactionox_target or qb-target, or a key press at the counter and the ATM
Branches & ATMsEight branches set up with a teller and a map blip, the standard ATM models included; add or move them in the config
Business moneyYour existing society money (esx_addonaccount, qb-management, qbx_management, qb-banking) or a balance of its own
ConfigFees, transfer limits, account limits, interest, card fee and daily limits, loan tiers and rates, invoices and standing orders
ExportsRead balances and accounts, add or remove money, transfer, write history lines, send invoices and read the credit score from your own scripts
LanguagesEnglish and German included, every text in open locale files

Requirements

What you need

Server

oxmysql, ox_lib and OneSync. ESX Legacy, QBCore, Qbox or no framework. The database tables are created on the first start. Config and locales are open.

Optional

ox_target or qb-target, and an inventory with item metadata for card items. Replace other banking scripts that also open ATMs or bank counters.

Standalone servers have no cash, so deposits and withdrawals are hidden there; transfers, cards and loans work. Checking accounts can only be charged while their owner is online, so installments and standing orders from them wait until the owner is back.

Questions and answers

How do I get the script after buying?

It is delivered right away to the Cfx.re account you sign in with. Download it any time from the Cfx.re Portal.

Why do I sign in with Cfx.re?

FiveM resources belong to a Cfx.re account, so you sign in before the first item goes into your basket. Use the account that owns your server's license key.

I bought it with the wrong account. What now?

Transfer it in the Cfx.re Portal to the right account. A transfer cannot be undone, so check the username first.

Can I buy it as a gift?

Yes, for most products: press the gift button next to the buy button and enter the recipient's Cfx.re username.

Who handles payment and refunds?

Checkout is operated by Tebex Limited, the merchant of record, who handles product fulfilment, billing support and refunds.

Are taxes included?

Taxes are calculated at checkout.

Something is not working. Where do I get help?

Join our Discord and tell us what is going wrong. Our team helps you there. Join our Discord

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