RoadPauseMenu
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Every car you own. One garage.
Garages, impound lots and vehicle sharing in one clean interface styled like RoadPhone. Every car a player owns in one list, a live preview before it leaves the slot, and a complete impound workflow for your officers.
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Every car in one list. Walk up to the attendant or drive in, press a key or use your target script. Search and filter, star the cars you drive most and give them a name. Every vehicle keeps its own activity log.
Take it out. The car is spawned on the server on a free parking slot, and the keys go through your key script.
Exactly as you left it. Mods, fuel, engine and body health are saved. Broken doors, broken windows, burst tyres and dents survive parking too.

More parking spaces. Limit how many cars a player can park per garage, and let players buy extra spaces when they need more room.

Impound. Officers impound a vehicle with a command or the target option, and set a reason, a fee and a hold time.
Pay and release. The owner sees the reason, the fee and the hold time at the impound lot and pays to release the car once the hold is over. Officers can release it to its garage for free.

Sell to a player. Pick a buyer nearby and a price. The buyer gets the offer and accepts or declines within a minute; the money and the car move on the server.
Live preview
The selected car appears on the slot with an orbiting camera. Drag to turn it, scroll to zoom, open the doors and switch on the lights. Fuel, engine and body, the odometer, the next service and the installed upgrades sit on one page beside it.

Car, boat and air garages, each only accepts its own vehicle types. Twenty garages and three impound lots come set up with staff and map blips.
Locked to a job or gang and a minimum grade, with shared parking so every member sees the cars parked there.
Work vehicles nobody owns, unlocked per grade. At the per-player limit the oldest empty fleet car is returned.
Garages from qb-houses, qs-housing and ps-housing show up in the player's list automatically. Other scripts add their own through an export.
Share a car's keys with friends, up to five by default, or give the car to a player nearby.
Move a car to another garage for a fee.
A car that is out but no longer in the world can be recovered at any garage, and on restart lost cars return to their last garage.
Every RoadGarage vehicle has an odometer in kilometres or miles, and a service reminder after the interval you choose.
Mechanics service a car with a command or the target option.
If you set a fee, players can also have their car serviced at any garage.
Read the mileage or mark a car as serviced from your own mechanic script through exports.
Integrations
Your vehicle key script and fuel script are detected automatically.
RoadPhone
Vehicle state stays in your framework's own columns, so RoadPhone's Garage app and valet keep working.
Fees & societies
Release, transfer, recovery, parking space and service fees can each go to a society account.
Admin tool
Look up a player's vehicles or a plate, return a vehicle to a garage or impound it, protected by an ACE permission.
Logs
Webhook logs for garage, impound, sale and admin, kept in a server-only file.
Exports & hooks
Register garages, impound or park vehicles, manage key holders and read mileage; open hook files for take-out, park, impound, release, give and sale.
Frameworks
With OneSync, oxmysql (or mysql-async) and ox_lib. The database tables are created on the first start.
Interaction
ox_target or qb-target, or a key press at the garage that players can rebind.
Optional
A vehicle key script, a fuel script and a housing script. Replace other garage scripts that open the same garages.
Languages
Every text in open locale files, a dark or light theme and your currency symbol. Config and hooks are open too.
Garages, impound lots and vehicle sharing in one clean interface styled like RoadPhone. Every car a player owns in one list, a live preview before it leaves the slot, and a complete impound workflow for your officers.
20 Garages Set Up | 3 Impound Lots | 4 Frameworks | 2 Languages |
Walk up to the attendant or drive in, press a key or use your target script, and the garage opens. Vehicles are spawned on the server on a free parking slot, and the keys go through your key script.
Search, Favourites & Nicknames Find a car in seconds with search and filters, star the ones you drive most and give them a name. Every vehicle keeps its own activity log. | Live Preview The selected car appears on the slot with an orbiting camera. Drag to turn it, scroll to zoom, open the doors and switch on the lights before you take it out. |
Condition at a Glance Fuel, engine and body, the odometer, the next service and the installed upgrades (engine, brakes, transmission, suspension, armour, turbo) on one page. | Exactly as You Left It Mods, fuel, engine and body health are saved. Broken doors, broken windows, burst tyres and dents survive parking too. |
Public Garages Car, boat and air garages, each one only accepts its own vehicle types. Twenty garages and three impound lots come set up with staff and map blips. | Job & Gang Garages Locked to a job or gang and a minimum grade, with shared parking so every member sees the cars parked there. |
Job Fleets by Rank Work vehicles that nobody owns, unlocked per grade. A per-player limit keeps the lot tidy: at the limit the oldest empty fleet car is returned. | House Garages Garages from qb-houses, qs-housing and ps-housing show up in the player's list automatically. Other scripts can add their own garages through an export. |
Officers impound a vehicle with a command or the target option, and set a reason, a fee and a hold time. The owner sees all three at the impound lot and pays to release the car once the hold is over. Officers can release a vehicle to its garage for free. Vehicles impounded by other scripts can be released at any lot. Release fees can go to the police society account, and fee and hold-time limits are yours to set.
Sell to a Player Pick a buyer nearby and a price. The buyer gets the offer and accepts or declines within a minute; the money and the car move on the server. | Share & Give Share a car's keys with friends (up to five by default), or give the car to a player nearby. |
Move & Recover Move a car to another garage for a fee. A car that is out but no longer in the world can be recovered at any garage, and on restart lost cars return to their last garage. | Parking Spaces Limit how many cars a player can park per garage, and let players buy extra spaces when they need more room. |
Every RoadGarage vehicle has an odometer in kilometres or miles, and a service reminder after the interval you choose. Mechanics service a car with a command or the target option. If you set a fee, players can also have their car serviced at any garage.
| Frameworks | ESX, QBCore, Qbox or standalone |
| Interaction | ox_target or qb-target, or a key press at the garage (a key binding players can change) |
| Integrations | Your vehicle key script and fuel script are detected automatically |
| RoadPhone | Vehicle state stays in your framework's own columns, so RoadPhone's Garage app and valet keep working |
| Fees & Societies | Release, transfer, recovery, parking space and service fees can each go to a society account |
| Admin Tool | Look up any player's vehicles or a plate, return a vehicle to a garage or impound it, protected by an ACE permission |
| Logs | Webhook logs per channel (garage, impound, sale, admin), kept in a server-only file |
| Exports & Hooks | Register garages, impound or park vehicles, manage key holders and read mileage from your own scripts; open hook files for take-out, park, impound, release, give and sale |
| Look | Dark or light theme, your currency symbol |
| Languages | English and German included, every text in open locale files |
Server OneSync, oxmysql (or mysql-async) and ox_lib. ESX, QBCore, Qbox or no framework. The database tables are created on the first start. Config, locales and hooks are open. | Optional ox_target or qb-target, a vehicle key script, a fuel script and a housing script (qb-houses, qs-housing or ps-housing). Replace other garage scripts that open the same garages. |
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