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Bundespolizei MLO

Two stations. One bundle.

A headquarters with every storey walkable on the coastal hillside, and an airport station right at the terminal. This package is the German layout. An English layout with an adapted design is coming soon.

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  • 2Stations
  • 103Rooms
  • 2HQ lifts
  • 29Airport doors

Start one or both.

Two separate resources you can start on their own.

  • Coastal hillside

    The headquarters

    79 rooms on six levels, from the basement garage to the roof lobby onto the helipad, with two stair cores and two working lifts.

  • Right at the terminal

    The airport station

    24 rooms on two storeys behind a glazed corner foyer, with police-controlled doors and a yard barrier.

Get the highlights.

  • Glass atrium. Public service desks and waiting areas under the glass atrium, next to the report room.

  • Dispatch centre. Console banks and a quiet room, next to a situation room and a 48-seat briefing room.

  • Patrol hall. A patrol hall with watch room, lockers and an equipment room, plus a lounge and a gym on the same floor.

  • Custody. Intake and six cells with a group cell and a doctor's room, behind a sally port in the basement.

  • Shooting range. Six lanes in the basement, next to the armoury and the evidence store.

  • Basement garage. Numbered bays and a workshop area, with a driveway down from the forecourt.

  • Leadership floor. The chief's office and a board room, with a 32-seat conference hall, a press room and a canteen.

  • Helipad on the roof. A roof lobby opens straight onto the helipad, with the coast below.

  • Airport foyer. A double-height foyer with reception and a gallery above it.

  • After dark. Lit rooms and a lit forecourt carry both stations through the night.

See Bundespolizei MLO in action.

Doors & barrier · Airport station

Police hold the keys.

Officers lock and unlock all 29 doorways and the yard barrier with one key or through ox_target. The server checks job, grade and distance, and lock states survive restarts.

Every storey walkable.

A small script keeps ambient NPCs out of the building.

  • Basement

    Garage and custody

    A garage with workshop area, sally port and intake, custody with six cells and a group cell, a doctor's room, a six-lane shooting range, armoury and evidence store.

  • Ground floor

    Atrium and patrol

    A glass atrium with public service desks and waiting areas, a report room, patrol hall, watch room, lockers, equipment room, lounge and gym.

  • First floor

    Investigation

    Investigation teams, two interview rooms with an observation room, forensics and lab, team offices, cyber unit, meeting room, archive and break room.

  • Second floor

    Dispatch and operations

    A dispatch centre with console banks and a quiet room, a situation room, tactical unit equipment and ready rooms, a training hall, a server room and a 48-seat briefing room.

  • Third floor

    Leadership

    Canteen with kitchen, a 32-seat conference hall, a press room with press office, staff council, administration, the chief's office and a board room.

  • Roof and grounds

    Helipad and forecourt

    A roof lobby onto the helipad, a planted forecourt with flags and entrance canopy, and a driveway down to the basement garage.

Right at the terminal.

  • Ground floor

    Foyer and watch room

    A double-height foyer with reception, a report room, visitor WC, watch room with four workstations, interview room, equipment and weapons room, search and first aid, two holding cells and intake with a covered sally door to the yard.

  • Upper floor

    Gallery and offices

    A gallery over the foyer, briefing room, open office, watch command, lockers, showers, break room with kitchen, and an IT and files room. A lift connects the floors.

  • Outside

    Yard and forecourt

    A fenced service yard with steel carport and numbered bays, a canopy with raised lettering, visitor parking, an identity pylon, planters and benches.

What you need.

  • Layout

    German

    This package is the German layout. An English layout with an adapted design is coming soon.

  • Game build

    3095 or newer

    OneSync is required as well.

  • Frameworks

    ESX · QBCore · Qbox · Standalone

    The headquarters needs no framework. The airport station works with ESX, QBCore and Qbox, or standalone without jobs.

  • Doors

    Job and grade in the config

    ox_target is optional for the airport doors and lift. Do not register the airport doors in a second doorlock resource.

  • Location

    Two plots

    Each station replaces its plot on the map: not compatible with other maps that edit the same areas.

  • Languages

    English & German

    Script texts in both languages.

Everything included

FiveM MLO Bundle
Bundespolizei

Two police stations, one bundle: a headquarters with every storey walkable on the coastal hillside, and an airport station right at the terminal.

2
Stations
103
Rooms
2
HQ Lifts
29
Airport Doors

This package is the German layout. An English layout with an adapted design is coming soon.


The Headquarters
Every Storey Walkable

79 rooms on six levels, from the basement garage to the roof lobby onto the helipad. Two stair cores and two working lifts serve every storey.

Basement

A garage with workshop area, sally port and intake, custody with six cells and a group cell, a doctor's room, a six-lane shooting range, armoury and evidence store.

Ground Floor

A glass atrium with public service desks and waiting areas, a report room, patrol hall, watch room, lockers, equipment room, lounge and gym.

Investigation

First floor: investigation teams, two interview rooms with an observation room, forensics and lab, team offices, cyber unit, meeting room, archive and break room.

Dispatch & Operations

Second floor: a dispatch centre with console banks and a quiet room, a situation room, tactical unit equipment and ready rooms, a training hall, a server room and a 48-seat briefing room.

Leadership Floor

Third floor: canteen with kitchen, a 32-seat conference hall, a press room with press office, staff council, administration, the chief's office and a board room.

Roof & Grounds

A roof lobby onto the helipad, a planted forecourt with flags and entrance canopy, and a driveway down to the basement garage. A small script keeps ambient NPCs out of the building.


The Airport Station
Right at the Terminal

24 rooms on two storeys behind a glazed corner foyer, with police-controlled doors and a yard barrier.

Ground Floor

A double-height foyer with reception, a report room, visitor WC, watch room with four workstations, interview room, equipment and weapons room, search and first aid, two holding cells and intake with a covered sally door to the yard.

Upper Floor

A gallery over the foyer, briefing room, open office, watch command, lockers, showers, break room with kitchen, and an IT and files room.

Doors & Barrier

Officers lock and unlock all 29 doorways and the yard barrier with one key or through ox_target. The server checks job, grade and distance, and lock states survive restarts. Job and grade are set in the config, and a lift connects the floors.

Yard & Forecourt

A fenced service yard with steel carport and numbered bays, a canopy with raised lettering, visitor parking, an identity pylon, planters and benches.


What's Included

• The headquarters: exterior, interior, grounds and lifts
• The airport station: exterior, interior, site, doors, barrier and lift
• Two separate resources you can start on their own
• English and German script texts

Requirements

• Game build 3095 or newer and OneSync
• The headquarters needs no framework; the airport station works with ESX, QBCore and Qbox, or standalone without jobs
• Optional: ox_target for the airport doors and lift
• Do not register the airport doors in a second doorlock resource
• Each station replaces its plot on the map: not compatible with other maps that edit the same areas

Questions and answers

How do I get the script after buying?

It is delivered right away to the Cfx.re account you sign in with. Download it any time from the Cfx.re Portal.

Why do I sign in with Cfx.re?

FiveM resources belong to a Cfx.re account, so you sign in before the first item goes into your basket. Use the account that owns your server's license key.

I bought it with the wrong account. What now?

Transfer it in the Cfx.re Portal to the right account. A transfer cannot be undone, so check the username first.

Can I buy it as a gift?

Yes, for most products: press the gift button next to the buy button and enter the recipient's Cfx.re username.

Who handles payment and refunds?

Checkout is operated by Tebex Limited, the merchant of record, who handles product fulfilment, billing support and refunds.

Are taxes included?

Taxes are calculated at checkout.

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Join our Discord and tell us what is going wrong. Our team helps you there. Join our Discord

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