RoadUnicorn
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Every department. One campus.
A complete tuner workshop campus on the observatory hilltop: glass showroom, six-bay workshop, paint, dyno and detailing departments and a car-meet forecourt, furnished down to the last oil can.
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Six-bay workshop. Six bays with original car lifts and front roller doors, workbenches, wheel balancers, an engine hoist and a lived-in mix of tools, tyres and parts.
Dyno. A dyno room with control room and heavy-duty shelving.
Paint department. A drive-in downdraft spray booth with light housings, filter ceiling and floor grates, plus prep zone, mixing room and paint service.
Detailing. A detailing bay with LED inspection stands, a chemical station and a wet/dry vacuum.
Showroom and lounge. A glass showroom with display lighting, reception and waiting area, and an upper lounge with pool table, window seating and a terrace.
Car meet. Visitor parking and a car-meet forecourt with fountain plaza, corner gardens and a driveway to the public road.
After dark · 75 local lights
Every room has its own lights and original interior timecycles, so the bays, the showroom and the fountain plaza glow over the city at night.
Facade lightbox, bay badges, department headers, door and safety signs and floor markings in one dictionary, with same-size PNG templates and a guide.
25 doors in 21 groups. Definitions for ox_doorlock and qb-doorlock ship locked with empty permissions, so you set the access rules.
A small client script keeps ambient NPCs off the campus. Script, mission and player peds are never touched.
Shared texture dictionaries, medium and low detail levels for the exterior and every streamed file below 16 MiB.
Over 500 original game props, from parts cages and tool chests to the trophy cabinet in the stair hall.
A furnished office with key cabinet and cash counter, a staff kitchen, customer WC and a storage room.
Frameworks
The map works on any framework.
Game build
Needed for the original props.
Location
Not compatible with other maps that edit this area.
Car lifts
The lifts are equipment; lifting needs your own workshop script.
A complete tuner workshop campus on the observatory hilltop. Glass showroom, six-bay workshop, paint, dyno and detailing departments, and a car-meet forecourt, furnished down to the last oil can.
13 Rooms | 6 Workshop Bays | 25 Doors | 51 Editable Signs |
From the customer lounge to the spray booth, every room is built and equipped for roleplay, with over 500 original game props and its own lighting.
Six-Bay Workshop Six bays with original car lifts and front roller doors, varied workbenches with vices and grinders, wheel balancers, engine hoist, transmission jack, tyre and parts racks, hose reels and a lived-in mix of tools, tyres and parts. | Paint Department Drive-in downdraft spray booth with light housings, filter ceiling and floor grates, an equipped prep zone, a mixing room with mixing bank and extraction hood, and a paint service room. |
Dyno & Detailing A dyno room with control room and heavy-duty shelving, and a detailing bay with LED inspection stands, a chemical station and a wet/dry vacuum. | Showroom & Lounge A glass showroom with display lighting, reception desk and waiting area, plus an upper lounge with pool table, window seating and a terrace. |
Office, Staff & Storage A furnished office with file cabinets, trophy sideboard, key cabinet and cash counter, a staff kitchen, customer WC, a storage room with parts cages and a stair hall with trophy cabinet. | Forecourt & Park Visitor parking, a car-meet forecourt with fountain plaza, corner gardens, a driveway with dropped curb to the public road, and a graded hillside that blends into the surrounding hills. |
Brand it, lock it and run it on any framework.
51 Editable Signs Facade lightbox, bay badges, department headers, door and safety signs, wayfinding and floor markings are textures in one dictionary. Same-size PNG templates and a guide are included to put your own name and logo on them. | Doorlock-Ready 25 doors in 21 groups: eight roller doors, four glass double doors and nine service doors. Ready-made definitions for ox_doorlock and qb-doorlock ship locked with empty permissions, so you set the access rules. |
No Stray NPCs A small client script keeps ambient NPCs out of the campus: no spawns on the site, no old scenario points, and walkers route around the building. Script, mission and player peds are never touched. Zones are in config.lua. | Built to Stream Shared texture dictionaries, medium and low detail levels for the exterior, every streamed file below 16 MiB, collision assigned to its rooms, 75 local lights and original interior timecycles per room. |
What's Included • The complete map resource (exterior, interior and site) | Requirements • |
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