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RoadGarage

Every car you own. One garage.

Garages, impound lots and vehicle sharing in one clean interface styled like RoadPhone. Every car a player owns in one list, a live preview before it leaves the slot, and a complete impound workflow for your officers.

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  • 20Garages set up
  • 3Impound lots
  • 4Frameworks
  • 2Languages

Get the highlights.

  • The garage list beside the attendant: three cars in this garage, two away and the impounded ones

    Every car in one list. Walk up to the attendant or drive in, press a key or use your target script. Search and filter, star the cars you drive most and give them a name. Every vehicle keeps its own activity log.

  • Take it out. The car is spawned on the server on a free parking slot, and the keys go through your key script.

  • Exactly as you left it. Mods, fuel, engine and body health are saved. Broken doors, broken windows, burst tyres and dents survive parking too.

  • The prompt to buy one more parking space for $5,000 over the garage list

    More parking spaces. Limit how many cars a player can park per garage, and let players buy extra spaces when they need more room.

  • The impound form with the lot, the reason, a $750 release fee and a two-hour hold, next to the officer at the car

    Impound. Officers impound a vehicle with a command or the target option, and set a reason, a fee and a hold time.

  • Pay and release. The owner sees the reason, the fee and the hold time at the impound lot and pays to release the car once the hold is over. Officers can release it to its garage for free.

  • The sell sheet with a buyer chosen and a price of 64,000, the buyer standing in front of the seller

    Sell to a player. Pick a buyer nearby and a price. The buyer gets the offer and accepts or declines within a minute; the money and the car move on the server.

See RoadGarage in action.

Live preview

See it before you take it.

The selected car appears on the slot with an orbiting camera. Drag to turn it, scroll to zoom, open the doors and switch on the lights. Fuel, engine and body, the odometer, the next service and the installed upgrades sit on one page beside it.

The vehicle page with condition, mileage and performance beside the supercar on its slot with the doors open

Cars, boats, aircraft, jobs and gangs.

  • Public garages

    Car, boat and air garages, each only accepts its own vehicle types. Twenty garages and three impound lots come set up with staff and map blips.

  • Job & gang garages

    Locked to a job or gang and a minimum grade, with shared parking so every member sees the cars parked there.

  • Job fleets by rank

    Work vehicles nobody owns, unlocked per grade. At the per-player limit the oldest empty fleet car is returned.

  • House garages

    Garages from qb-houses, qs-housing and ps-housing show up in the player's list automatically. Other scripts add their own through an export.

Hand over the keys, or the whole car.

  • Share & give

    Share a car's keys with friends, up to five by default, or give the car to a player nearby.

  • Move

    Move a car to another garage for a fee.

  • Recover

    A car that is out but no longer in the world can be recovered at any garage, and on restart lost cars return to their last garage.

Every kilometre counts.

Every RoadGarage vehicle has an odometer in kilometres or miles, and a service reminder after the interval you choose.

  • Mechanics

    Mechanics service a car with a command or the target option.

  • At the garage

    If you set a fee, players can also have their car serviced at any garage.

  • For your scripts

    Read the mileage or mark a car as serviced from your own mechanic script through exports.

Your garages, your rules.

  • Integrations

    Keys and fuel

    Your vehicle key script and fuel script are detected automatically.

  • RoadPhone

    Garage app and valet

    Vehicle state stays in your framework's own columns, so RoadPhone's Garage app and valet keep working.

  • Fees & societies

    Every fee, your account

    Release, transfer, recovery, parking space and service fees can each go to a society account.

  • Admin tool

    Any player, any plate

    Look up a player's vehicles or a plate, return a vehicle to a garage or impound it, protected by an ACE permission.

  • Logs

    Per channel

    Webhook logs for garage, impound, sale and admin, kept in a server-only file.

  • Exports & hooks

    For your scripts

    Register garages, impound or park vehicles, manage key holders and read mileage; open hook files for take-out, park, impound, release, give and sale.

What you need.

  • Frameworks

    ESX · QBCore · Qbox · Standalone

    With OneSync, oxmysql (or mysql-async) and ox_lib. The database tables are created on the first start.

  • Interaction

    Target or key

    ox_target or qb-target, or a key press at the garage that players can rebind.

  • Optional

    Keys, fuel, housing

    A vehicle key script, a fuel script and a housing script. Replace other garage scripts that open the same garages.

  • Languages

    English & German

    Every text in open locale files, a dark or light theme and your currency symbol. Config and hooks are open too.

Everything included

FiveM Garages

RoadGarage

Garages, impound lots and vehicle sharing in one clean interface styled like RoadPhone. Every car a player owns in one list, a live preview before it leaves the slot, and a complete impound workflow for your officers.

20
Garages Set Up
3
Impound Lots
4
Frameworks
2
Languages

The Garage

Every car you own, in one list

Walk up to the attendant or drive in, press a key or use your target script, and the garage opens. Vehicles are spawned on the server on a free parking slot, and the keys go through your key script.

Search, Favourites & Nicknames

Find a car in seconds with search and filters, star the ones you drive most and give them a name. Every vehicle keeps its own activity log.

Live Preview

The selected car appears on the slot with an orbiting camera. Drag to turn it, scroll to zoom, open the doors and switch on the lights before you take it out.

Condition at a Glance

Fuel, engine and body, the odometer, the next service and the installed upgrades (engine, brakes, transmission, suspension, armour, turbo) on one page.

Exactly as You Left It

Mods, fuel, engine and body health are saved. Broken doors, broken windows, burst tyres and dents survive parking too.


Garage Types

Cars, boats, aircraft, jobs and gangs

Public Garages

Car, boat and air garages, each one only accepts its own vehicle types. Twenty garages and three impound lots come set up with staff and map blips.

Job & Gang Garages

Locked to a job or gang and a minimum grade, with shared parking so every member sees the cars parked there.

Job Fleets by Rank

Work vehicles that nobody owns, unlocked per grade. A per-player limit keeps the lot tidy: at the limit the oldest empty fleet car is returned.

House Garages

Garages from qb-houses, qs-housing and ps-housing show up in the player's list automatically. Other scripts can add their own garages through an export.


Impound

Parked where you shouldn't?

Officers impound a vehicle with a command or the target option, and set a reason, a fee and a hold time. The owner sees all three at the impound lot and pays to release the car once the hold is over. Officers can release a vehicle to its garage for free. Vehicles impounded by other scripts can be released at any lot. Release fees can go to the police society account, and fee and hold-time limits are yours to set.


Sharing & Selling

Hand over the keys, or the whole car

Sell to a Player

Pick a buyer nearby and a price. The buyer gets the offer and accepts or declines within a minute; the money and the car move on the server.

Share & Give

Share a car's keys with friends (up to five by default), or give the car to a player nearby.

Move & Recover

Move a car to another garage for a fee. A car that is out but no longer in the world can be recovered at any garage, and on restart lost cars return to their last garage.

Parking Spaces

Limit how many cars a player can park per garage, and let players buy extra spaces when they need more room.


Mileage & Service

Every kilometre counts

Every RoadGarage vehicle has an odometer in kilometres or miles, and a service reminder after the interval you choose. Mechanics service a car with a command or the target option. If you set a fee, players can also have their car serviced at any garage.


For Server Owners

Your garages, your rules

FrameworksESX, QBCore, Qbox or standalone
Interactionox_target or qb-target, or a key press at the garage (a key binding players can change)
IntegrationsYour vehicle key script and fuel script are detected automatically
RoadPhoneVehicle state stays in your framework's own columns, so RoadPhone's Garage app and valet keep working
Fees & SocietiesRelease, transfer, recovery, parking space and service fees can each go to a society account
Admin ToolLook up any player's vehicles or a plate, return a vehicle to a garage or impound it, protected by an ACE permission
LogsWebhook logs per channel (garage, impound, sale, admin), kept in a server-only file
Exports & HooksRegister garages, impound or park vehicles, manage key holders and read mileage from your own scripts; open hook files for take-out, park, impound, release, give and sale
LookDark or light theme, your currency symbol
LanguagesEnglish and German included, every text in open locale files

Requirements

What you need

Server

OneSync, oxmysql (or mysql-async) and ox_lib. ESX, QBCore, Qbox or no framework. The database tables are created on the first start. Config, locales and hooks are open.

Optional

ox_target or qb-target, a vehicle key script, a fuel script and a housing script (qb-houses, qs-housing or ps-housing). Replace other garage scripts that open the same garages.

Questions and answers

How do I get the script after buying?

It is delivered right away to the Cfx.re account you sign in with. Download it any time from the Cfx.re Portal.

Why do I sign in with Cfx.re?

FiveM resources belong to a Cfx.re account, so you sign in before the first item goes into your basket. Use the account that owns your server's license key.

I bought it with the wrong account. What now?

Transfer it in the Cfx.re Portal to the right account. A transfer cannot be undone, so check the username first.

Can I buy it as a gift?

Yes, for most products: press the gift button next to the buy button and enter the recipient's Cfx.re username.

Who handles payment and refunds?

Checkout is operated by Tebex Limited, the merchant of record, who handles product fulfilment, billing support and refunds.

Are taxes included?

Taxes are calculated at checkout.

Something is not working. Where do I get help?

Join our Discord and tell us what is going wrong. Our team helps you there. Join our Discord

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