Fairground & bar minigames for FiveM
RoadBar Games turns any bar, club or fairground on your server into a place players actually hang out. Eleven playable machines in one resource – placed with the in-game admin editor, owned and priced by your players, with leaderboards and a shared server-side anti-cheat.
Every ride, throw and grab is simulated on the server and replayed identically on every client. Spectators see the same thing as the player – no dice rolls, no client-side results.
All props, cabinets, signs and textures are custom-built for this resource.
Available in 2 Languages
English · German
Including localised signs and lettering on the machines
Compatible with ESX Legacy, QBCore & Standalone
Auto-detection included – or force your framework in the config
Balance on the mechanical bull through three phases – warm-up, fast, chaos
Three difficulty levels with price factor · ragdoll throw-off
Spectators watch the ride in sync · scored in seconds
Hammer the space bar to charge, then stop the needle in the green zone
Score = power × timing, 0 to 1000 · the puck climbs the mast for everyone to see
950+ rings the bell and pays the owner's jackpot
Player vs. machine – hit the W A S D key shown in the HUD, faster than the robot pushes back
Three levels (Rookie, Pro, Champion) · every key press validated by the server
Real crane physics: the claw swings on its rope, plushies slip, fall, bounce and settle
Four plush variants · the prize drops out of the flap as a physics object
Won plushies become an inventory item you can carry, show off and gift
Owner sets the grip strength – from “one in six” to “almost always”
Three balls, a shelf of tin cans, real bounces and toppling
Owner picks the setup: 2 to 5 rows, 1 to 3 pyramids · jackpot for a first-throw strike
Air rifle, ten shots: moving ducks, a spinning star wheel, balloons and flip targets
Aim to steady the crosshair, recoil kick, reload · no real weapon involved
Clear all balloons for the jackpot · high scores win a plush duck item
Guide the rod, lower the hook, catch the drifting duck by its ring
The hook swings and needs a steady hand and the right lead · three pulls per round
Prize classes reshuffle every round · plush duck item for top scores
Tournament board at regulation height and distance · hold to steady your aim
Three darts, max 180, bull, doubles and triples like the real thing
Darts stay in the board until the next round
Arcade cage with backboard, rim and net · 45 seconds, unlimited balls, several in the air at once
Moving Hoop: three lanes, up to three players at the same time, the basket travels on a rail
Jackpot from an owner-defined number of baskets
Every machine has an owner – a player, a business or the server
Owners set the price per round, adjust game settings and collect the earnings in the device menu
Jackpots are paid from the owner's balance – risk and reward stay in your economy
Place machines with a live ghost preview that follows your view
Rotate, raise, move, enter coordinates, set the owner, remove – all from ox_lib menus
Permission via ACE · no file editing required
Per machine and per difficulty level · one best entry per player
Records are announced and compared within the same level
Deterministic physics for claw, cans, hoops and ducks – server and every client compute the same result
Seeded rounds, server-side hit detection and rate limits for every key press
Spectators see the same machine state as the player
Plush bears and ducks land in the inventory with their variant in the metadata
Carry them in hand, on the back or shoulder, show them off, gift them to other players
Works with ox_inventory, ESX and QB inventories
Every cabinet, booth, cage and sign is a custom streamed prop in one matching fairground style
Red lacquer, cream, chrome and gold · lettering in English and German
ox_target or key press (auto-detected) · configurable key and distance
Clean Vue-based menu: Play, Leaderboard, Manage
One config file per game · prices, timings, difficulty, jackpots and physics tuning
Language, framework, interaction, permissions and commands in a single core config
Eleven machines, one resource – all games included
This resource is compatible with ESX Legacy, QBCore & Standalone
We use CFX.re encryption to protect our products and customers.
Please ensure you are logged into the correct CFX.re account before purchasing.
Requires ox_lib and oxmysql. Installation guide included.
Documentation available at docs.roadshop.org
Your server build must be above 17000.
Note: Prize items (plush bears and ducks) require an inventory that supports item metadata – ox_inventory, ESX or QB.
All games are fully playable even without prize items.
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