RoadTuner
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The dealership, rebuilt.
The downtown car dealership, rebuilt from the ground up as a full interior map: a curved glass showroom, a reception and handover bay, an owners lounge with terrace and a new forecourt with parking and EV chargers.
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Glass showroom. Double-height curved glazing under an ivory canopy, display kiosks with spec screens and an oak brand wall.
Feature stage. One pad is roped off in front of the brand wall for the car of the week.
Four display pads. Room for the vehicles of your own dealership script, in front of the oak brand wall.
Reception. A walnut counter with two workstations, a payment terminal and a welcome inset, open to the showroom.
Wheel wall. Twelve rims on a wheel display wall next to the showroom.
Owners lounge. An oak staircase with lit treads and glass guards leads up to sofas, a coffee bar, an oak media wall and a terrace over the forecourt.
Handover bay. A covered bay for deliveries and detailing, with roller shutter, delivery screen, tool chest, tyres and a trench drain.
After dark · Lit glazing
At night the showroom shines through its glass, and its own distance models keep the glazing lit from across the city.
Four parking bays with two EV chargers and an accessible bay, a paved plaza and promenade, a brand pylon, street banners, benches, bike racks and trees.
Kiosks, the feature stage, the wheel wall and both oak feature walls have collision, and every open edge at the stair and lounge is guarded by glass or rails.
The old dealership is removed completely: its interior, the boarded-up variants, leftover collision and its distance models.
A small client script keeps ambient traffic and NPC spawns off the lot and restores everything when the resource stops.
Its own distance models, a shared texture dictionary, textures up to 2048 px and no streamed file above 16 MiB.
It ships with road_world_map, the shared folder of every RoadShop map, which keeps our maps compatible with each other.
Frameworks
No database and no config.
Game build
Set it with sv_enforceGameBuild.
Location
Replaces the original dealership: not compatible with other maps that edit it.
Vehicles
The display pads stay empty: vehicles and sales come from your own dealership script.
The downtown car dealership, rebuilt from the ground up as a full interior map. A curved glass showroom, a reception and handover bay, an owners lounge with terrace, and a new forecourt with parking and EV chargers.
4 Display Pads | 2 Floors | 4 Parking Bays | 2 EV Chargers |
From the showroom floor to the handover bay, every room is furnished, lit and walkable, with collision on its furniture and displays.
Glass Showroom Double-height curved glazing under an ivory canopy, four display pads for your own vehicles, display kiosks with spec screens and an oak brand wall. | Feature Stage One pad is roped off in front of the brand wall for the car of the week, and a wheel display wall shows twelve rims. |
Reception A walnut counter with two workstations, a payment terminal and a welcome inset, open to the showroom. | Handover Bay A covered bay for deliveries and detailing, with roller shutter, delivery screen, tool chest, tyres and a trench drain. |
Owners Lounge & Terrace An oak staircase with lit treads and glass guards leads up to sofas, a coffee bar, an oak media wall and a terrace over the forecourt. | Forecourt & Street Four parking bays with two EV chargers and an accessible bay, a paved plaza and promenade, brand pylon, street banners, benches, bike racks and trees. |
No framework, no database, no config. Start it and the old dealership is gone.
Standalone Works with ESX, QBCore, Qbox and standalone servers. The display pads stay empty for the vehicles of your own dealership script; the map does not spawn or sell cars. | Clean Site The old dealership is removed completely: its interior, the boarded-up variants, leftover collision and its distance models. A small client script keeps ambient traffic and NPC spawns off the lot and restores everything when the resource stops. |
Solid and Safe Kiosks, the feature stage, the wheel wall and both oak feature walls have collision, and every open edge at the stair and lounge is guarded by glass or rails. | Built to Stream Own distance models with lit glazing at night, a shared texture dictionary, textures up to 2048 px and no streamed file above 16 MiB. |
What's Included • The complete map resource (exterior, interior and site) | Requirements • Game build 3258 or newer |
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